Add-on Libraries
The engine covers rendering, physics, audio, input and the rest of a real-time app. Some features are better served by a separate library that you add alongside it. PlayCanvas maintains some of these libraries, and others are third-party projects with support for PlayCanvas of their own.
| Library | What it adds | Maintained by |
|---|---|---|
| Spine | 2D skeletal animation made with the Spine editor, played by the playcanvas-spine plugin | PlayCanvas (plugin), Esoteric Software (Spine) |
| 3D Tiles | Streaming of massive 3D datasets, such as photogrammetry and city models, with 3DTilesRendererJS | NASA-AMMOS |
| Tween | Animating entity transforms and other values over time, with playcanvas-tween | PlayCanvas |
| loaders.gl | Parsers for many data formats, whose data you turn into engine meshes | vis.gl (OpenJS Foundation) |
These libraries are not part of the playcanvas npm package. Each one is installed and versioned on its own, so check which engine versions it supports on its own page or repository.
The Integrations category of the Engine Examples shows these libraries in use.